I finished MOTHER for the first time last night. It's not a simple game, so reviewing it is going to take some time. I'll try to break it down into its component parts: exploration mechanics, battle mechanics, game flow, scenarios, story/writing, music, graphics, and how all of those elements fit together to make this game what it is.
As a courtesy to Jon Magram, though, first I'll attempt to sum the game up briefly:
MOTHER is a charming RPG despite frustrating mechanics. Patches mitigate some of those flaws. Starts slow, but ends beautifully. Awesome music. Recommended.
Saturday, February 7, 2015
Monday, February 2, 2015
Game Design Status Update #1
Today was the first time I've sat down to continue my game development education since leaving for MAGfest, and the enormity of what I don't understand about developing a game hit me like a brick. I won't be scared away, though. There's a lot to learn, and I know for a fact that this is learnable. I've squandered many years of my life failing to learn to program games, but I'm not going to allow that to be the case anymore.
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