Neutral Good is the most common alignment I choose when playing a D&D character. The alignment is abbreviated NG, so I often joke that it means "no good." Ha.
Anyway, here's a description of my pantheon's Neutral Good deties.
First, we have the Goddess of Compassion, a healing-based deity. Originally she was named Camille, after the creative and talented artist who happens to be married to Reid. I didn't really know Camille much at the time, though, so I'd say the deity Camille and the real Camille were alike in name only. Rather, she was primarily based on the goddess Mishakal from the Dragonlance setting, right down to being the consort of the leading good-aligned deity. Nowadays, though, she goes by either Milana or, simply The Goddess.
Milana is a goddess of healing, and she generally advocates against violence. Her followers are encouraged to heal all who come to them, friend and foe alike. As a result, her teachings are some of the most pervasive in the realm, as even evil forces are disinclined to attack a group that they might need to rely on later. With the entire realm feeling at least somewhat indebted to her, it's no wonder that Milana's following eventually came to dwarf all others, including those of Waymon and the other leading deities.
In my second campaign, in which most of the deities seemed to have disappeared from the realm, Milana was one of the three deities remaining. Known simply as The Goddess, she was the only remaining good-aligned deity in a realm where alignments meant very little to the remaining churches. In a world with only three deities, people of all alignments showed respect to all of their gods, which really diluted all of their messages.
In my current campaign, the party includes a cleric of Milana. However, this cleric prefers her own version of Milana rather than the "orthodox" version. As such, and considering the campaign's timing as somewhere between my first and second campaigns, this may very well be the beginning of the dilution of Milana's teachings.
In any case, Milana fights the forces of darkness by spreading compassion, healing and helping all who need it. Sappy as it may seem, this tactic seems to have the greatest impact on the realm in the long run. Milana's symbol is the overflowing chalice.
The other Neutral Good deity is the Goddess of Progress, Palindae. Specifically, Palindae is the goddess of good-aligned magic users. In another example of deities based on Dragonlance templates, my deities of Progress, Knowledge, and Destruction are loosely based on Dragonlance's three gods of magic. Mostly, I was just enamored with their color schemes, though: white robes for good-aligned wizards, red robes for neutral wizards, and black robes for evil wizards.
So, Palindae's followers are mostly wizards in white robes, resembling nothing so much as Final Fantasy's white mages. Depending on the epoch, her followers are either mutually secluded from non-magic users along with the other magic users, or they are out and about, assisting good-aligned armies and countries. This is due to the varying acceptance of magic in the realm from one age to another. As it is, though the magic deities may have opposing alignments, their shared love of magic binds them so closely that their disparate ideologies rarely cause them much conflict. So, the gods of magic are unique among the deities.
Although Palindae's followers may focus on whatever schools of magic they choose, she has a preference for Abjuration and Divination (for protection and foresight) and a disdain for Necromancy. As such, even evil wizards seek her guidance when studying her favored schools. She has no real, organized religion so much as simple shrines in the towers, libraries, and lairs of magic users.
Palindae fights the forces of darkness by encouraging magic users to develop magics and technologies that improve the quality of life for all creatures. Her symbol is a shining orb.
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